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Other first-year titles include an up-port of a PSP game from 2010 ( Michael Jackson: The Experience) which was definitely only worth it if you’re a massive fan of the king of pop’s music and Orgarhythm , a bizarre mix of rhythm and strategy game where you control armies as the God of Light using rhythmic combat (not dissimilar to Sony’s own Patapon franchise). With 67 tracks included out of the box and a steep learning curve it impressed reviewers, who named it one of the handheld’s best releases – it even spawned a spiritual successor years later in Superbeat: Xonic which was similarly well-received. While DJMax had flourished on the PSP, Technika Tune evolved the franchise in new ways by introducing controls that used all of the Vita’s inputs, including both the front and rear touch – which ensured it has stayed one of the only true Vita exclusive games out there.
#Vib ribbon vita custom music series
One of the earliest music games to land on Vita in its first year on the market surprisingly ended up being one of its best – the latest entry in the long-running South Korean-made DJMax series entitled DJMax Technika Tune, which released in Japan in September of 2012 and North America in December of the same year. Vita has continued this legacy and in writing this article I discovered just how many games with rhythm mechanics are available on it – far more than I expected, meaning it is a great place to start if you’re looking to test both your musicality and your reflexes! Handhelds have been a particular hotbed for this as they offer a unique way to play (in the form of short bursts of gaming on the go with headphones in) and PSP was definitely at the forefront of this, being home to multiple successful series including DJMax and Hatsune Miku. In particular, rhythm games seemed to gravitate towards unique inputs (for example the Guitar Hero and Rock Band series used peripherals in the form of plastic instruments, something replicated by Bandai-Namco’s Taiko no Tatsujin franchise with drums or Dance Dance Revolution with dance pads) but also unique ways of integrating with other genres – whether it be fighting games ( Kickbeat) or roguelikes (Crypt of the Necrodancer). In the grand scheme of videogames, the rhythm genre is relatively new – the quirky PS1 title PaRappa the Rapper is largely seen as the gateway that helped to popularize it and led to a big expansion on Sony’s original console, from which things have continued to go from strength to strength. from the EU or NA stores), as well as some commentary on how well those games run on Vita and whether they fill any missing gaps in the library. The articles will highlight all Vita-native games, as well as any backwards-compatible PSP and PS1 titles which can be downloaded in English (i.e. The seventh in a series of articles I’m writing, looking at all the games available in a particular genre on Vita.